the doll games
shelley and pamela jackson


note to contributors

come play

Until now, the world has overlooked one of the great creative endeavors of civilization: doll games. If you played with dolls and have something to say about it, tell us.

Warning: we do edit. We also make irreverent comments and poke fun.
You-know-who will be called B*****on this web site, for our own protection, and to draw attention to the astonishing tactics of a certain little lady's lawyers.
Please note: we won't necessarily include everything we receive. We are interested in games you made up yourselves and plot lines that flout the expectations of the big M & co. Consequently, we will give short shrift to accounts of she's-so-pretty dress-up games (unless you're a boy) and Rambo-style war games (unless you're a girl). We may also reject your contribution if we take a strange dislike to your email address, if your findings don't support our theories, if we have recently been rejected ourselves, or if we wish to give ourselves a feeling of power. In other words, this project is neither democratic nor thorough. It is conducted according to whim. That's how we like it.
If we include your contribution, we will give you credit and post a brief biography, so please tell us how old you are, what you do, and anything else you think we should know– gender, sexuality, shoe size, recurring nightmares.
We are looking for true stories. We know that lies are sometimes more interesting, and we may not be able to tell if you are lying. However, we are telling the truth, and we think that makes our project better. On the other hand, if you send us fiction and we like it, we might make a special section just for that– you never know.
Don't feel bound by our questions. Answer the ones that interest you, or go off on whatever tangents you please. This is an evolving project, and new concerns will probably arise in the process. (If we really like your story and we want to know more, we might contact you directly.)

  1. Did you have stock characters or plots? What were they?
  2. Did you play alone or with others, and if the latter, what do you remember about your collaborative process?
  3. Did you use the "store identities" of your dolls or did you give them new identities? Ever substantially alter (or mutilate) a doll for the purposes of a game? How, why?
  4. Do you see evidence that you were thinking about gender, race, or sexuality through your doll games? Tell us how.
  5. Describe the moral universe of your games. What was good, what was bad?
  6. What were the major influences on your games?
  7. How would you say your work fits into the literary landscape of the late 20th century?